![]() Running OpenGL Extensions Viewer 4.x also displays that I'm using Intel HD Graphics 3000, supporting OpenGL <= 3.1, which is consistent with my theory regarding power saving. I know they are working because if I right-click my desktop I get a context menu for nVidia Control Panel. Note: I have newly updated nVidia drivers, installed as of yesterday. Why is my machine trying to render OpenGL 3.3 using my onboard graphics chipset (Intel HD Graphics 3000, which only supports OpenGL 3.1) instead of using my dedicated graphics card (GeForce 520M, which supports OpenGL 4.x)? I think this has something to do with power saving. GlfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE) Ĭause my glfwCreateWindow() call to return null.Īs I understand, this is caused by lack of support for OpenGL 3.3. GlfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3) NVIDIA provides full OpenGL 4. I can only find video cards that have OpenGL 4.4. The following lines: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3) Solved: Officially for LightRoom I need to get a video card that supports OpenGL 3.3. Created on DecemOpenGL 3.3 Driver Needed So, I posted a question on the Microsoft help page a few months ago saying that Minecraft wouldnt work because my computer did not have an OpenGL version that supported Minecraft, and the only way I could fix it was by buying a new computer. I'm following an OpenGL tutorial series at, but have run into a problem:
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